Find the exploits before exploiters do.
Luaudit plugs into the AI you already use so it reads your game the way an exploiter would, and hands back a prioritised report with the fixes written in Luau.
BuyItem trusts the price the client sends, so anyone can buy anything for 0 coins. Here's the fix…Exploiters don't play your game. They read it.
Every remote is an open door, every value from the client is a suggestion, and every DataStore write is a target. Unsecured remotes, client-trusted data and datastore abuse are how studios lose players and revenue, usually the week after a good front-page run.
Three steps. One conversation.
Connect the MCP to your AI
One entry in your AI's config. Works with any AI that supports MCP.
Ask it to audit your game
Ask in plain English. Whole game, or just the shop you shipped last night.
Get a prioritised report
Critical first. Every finding says what an exploiter could do with it, and how to fix it in Luau you can paste.
This is what lands in your chat.
No 60-page PDF. A short list, ordered by what would hurt you most, with the fix next to each problem.
- Leaderstats are never written from the client
- Gamepass ownership checked on the server
- Teleport destinations come from a server allowlist
- UpdateAsync used for every currency write
- No loadstring or getfenv anywhere in your own code
- Tool cooldowns enforced server-side
BuyItem trusts the client's price
Fire BuyItem with a price of 0 and take any item for free, or send a negative price and mint coins on every call.
Never accept a price from the client. Look it up on the server from the item's ID, and reject anything you don't recognise.
Everywhere your game trusts someone it shouldn't.
Six categories, built from the exploits that actually hit Roblox games. Not a generic web scanner with the word Lua added.
Remote events
Every RemoteEvent and RemoteFunction: what it accepts, and what happens when it's fired 400 times a second.
Server-side validation
Anywhere the server believes the client: prices, positions, damage, cooldowns, inventory.
DataStores
Session locking, key design, request budget abuse, and the classic item dupe on rejoin.
Anti-exploit logic
Whether your checks actually run on the server, and how easily the ones on the client get switched off.
Monetisation & purchases
ProcessReceipt correctness, gamepass checks, and anything that hands out Robux-value items.
Backdoors & toolbox scripts
Obfuscated requires, getfenv tricks, and free models that quietly phone home.
Three things we won't compromise on.
We publish fixes, not exploits. Luaudit explains an attack only as far as you need to close it.
Luaudit gives your AI the checks. Your scripts are read inside your own AI session and never sent to us.
New executor tricks and Roblox API changes make it into our checks as they're found.
One plan. Cancel whenever.
- Unlimited audits
- All six check categories
- Works with the AI you already pay for
- Checks updated as new exploits appear
No AI setup needed. We run the audits for you and send you the full report.
No. Luaudit never receives your code. Our MCP gives your AI the checklist and the report format, and your scripts are read inside your own AI session, covered by your AI provider's privacy terms.
Anything that supports MCP: Claude (desktop and Code), ChatGPT, Cursor, Windsurf and more. If your tool lets you add an MCP server, it works.
Checks are updated as new exploits and Roblox API changes appear. Updates happen on our side, so there's nothing to reinstall.
Yes. Luaudit only helps your AI review your own game's source so you can secure it. It never touches live servers, other people's games, or the Roblox client.